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My First Animated Short Film Released
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<blockquote data-quote="monkey_roo" data-source="post: 554713" data-attributes="member: 2414"><p>Hey Ian</p><p></p><p>Yeah - the feet were a tough one and really using mocap was one big learning curve - it helped with loads, but equally throw up a lot of issues - the big one being how to get a human performance and proportions into a non-human character - necks, hands, feed all became a nightmare there <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> It was a lot of fun but it might be a little while before I get back to animation of this kind - the production I am working on now is around the pre-production phases and how motion-art can feed game engines and create something more valuable than dull story boards.</p><p></p><p>I hope to get back into animation proper next summer - and will certainly be looking to up the fidelity again, also switching from Unity to Unreal as a comparison.</p><p></p><p>Honestly, it's just nice to be creating stuff and learning right now.</p></blockquote><p></p>
[QUOTE="monkey_roo, post: 554713, member: 2414"] Hey Ian Yeah - the feet were a tough one and really using mocap was one big learning curve - it helped with loads, but equally throw up a lot of issues - the big one being how to get a human performance and proportions into a non-human character - necks, hands, feed all became a nightmare there :) It was a lot of fun but it might be a little while before I get back to animation of this kind - the production I am working on now is around the pre-production phases and how motion-art can feed game engines and create something more valuable than dull story boards. I hope to get back into animation proper next summer - and will certainly be looking to up the fidelity again, also switching from Unity to Unreal as a comparison. Honestly, it's just nice to be creating stuff and learning right now. [/QUOTE]
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